You will find that some articles and blogs will introduce the details about the runescape items and you also will get the knowledge about the other information from the words and if you concerned it you will get the useful information about you to play the game of runescape. So if you are want to become a master in the game of runescape, you should pay more attention to the information about the runescape. Weight: All unstackable items have weight which affects the player's ability to run. The higher a player's weight, the faster he/she loses energy while running. Item stacking (Stackability): Some items such as runes or coins will pile up in a single spot in the inventory. Other items such as buckets will take one spot per item and therefore are non-stackable. All items that are "stackable" have zero weight.
Most non-stackable items may be converted to a stackable form using a bank note, but bank noted items lose most of their properties as they just become a piece of paper. Bank noted items may deposited in the bank and then withdrawn back as usable, unnoted, non-stackable items. Equippability: Some items, such as weapons or armour, can be worn, giving bonuses or penalties to combat statistics. Many equipped items also have other effects. The High Alchemy or Low Level Alchemy spells may be cast on most items to convert them into coins. The number of coins obtained per item is specific for each item. All tradeable items may be "alched", and items may be "alched" one by one while in banknote form. Even if an item is untradeable, it sometimes may still be converted into coins via the High Alchemy or Low Level Alchemy spell. An example of an item falling under this category is a partially degraded piece of barrows equipment.
Most non-stackable items may be converted to a stackable form using a bank note, but bank noted items lose most of their properties as they just become a piece of paper. Bank noted items may deposited in the bank and then withdrawn back as usable, unnoted, non-stackable items. Equippability: Some items, such as weapons or armour, can be worn, giving bonuses or penalties to combat statistics. Many equipped items also have other effects. The High Alchemy or Low Level Alchemy spells may be cast on most items to convert them into coins. The number of coins obtained per item is specific for each item. All tradeable items may be "alched", and items may be "alched" one by one while in banknote form. Even if an item is untradeable, it sometimes may still be converted into coins via the High Alchemy or Low Level Alchemy spell. An example of an item falling under this category is a partially degraded piece of barrows equipment.
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